Click the button to solve the cube step-by-step (with comments).
Click the button to solve the cube step-by-step (with comments).
While speed is an option, time matters only to a small percentage of the cubers. For the majority of people, just solving the cube is a success.
That's truly a myth. The cube can be solved using just one. Many algorthms are necessary only to those feeding the myth of speedcubing.
That's a huge mistake. To be fair, it's not strictly a mistake, but these methods were designed with speed in mind, which complicates the process and dramatically reduces the likelihood of success (expecially for beginners).
These myths, believe or not, are the main reason people fails solving the cube.
Everithng starts from the:
Key concepts to grasp: Sledgehammer workbench
1) |
Brings the slot at position reb onto the workbench at position refThat move demonstrates why it's always better to have cubies we don't care about (those inside the workbench). |
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2) |
Brings the edge RG onto the position: ref .The cube at position ref (at the beginning of this move) goes somewhere on the cube, but we do not care about it. |
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3) |
Cancels the first rotation also bringing RG onto its final positionThis set of moves has the characteristic of not interfering with any of the cubies outside the workbench, making it effective for solving configurations (even from other methods) that would otherwise be difficult to solve. |
The solver is the best way to practice with all the possible configurations
Leaving the slots for the cubies RWB and RB unsorted while avoiding completion of the layer provides a working space (the workbench) that greatly simplifies the solving process.
During the solving process, the 'Jolly move' assumes two different names for two different purposes:
1) | Setup | When sets the conditions for the 'Delivery'. The Setup move brings the cubie we want to place onto the workbench. | ||
2) | Delivery | When places the cubie already inside the workbench onto its final destination. | ||
Sometime there is an extra step: | ||||
Collision | Manages the condition when due cubies try to occupy the same position. |
Use the Sledgehammer that starts with the same rotation used to position the cubie.
The first move achieves your goal. while the last 3 contain side effects within the workbench."
The idea underlying this approach is to divide the cube into two sections:
The reason is simple: to keep separated the side effects (inside the workplace) from the rest of the cubies.
There is no need to follow a strict order. With practice, a personal strategy based on intuition and the proposed technique will be adopted, making solving the Rubik's Cube even simpler.
You can also use the preferred 'by-layer' method, taking care not to position the two cubies in the 'rdf' (Red-Down-Front) and 'ref' (Red-Equator-Front) positions, and continue with this method, which solves the third layer in a much more intuitive way and without the use of other algorithms.
The configuration with the edges Red-Yellow & Yellow-Blue, swapped is called the trap.
It's a truly tricky setup because if not understood, it makes solving the cube impossible. It's deceptive because the issue isn't with the two cubies Red-Yellow & Yellow-Blue, but rather the other two Orange-Yellow & Yellow-Green, which contrary to appearances, are in the wrong place.
There are two interesting viewpoints to consider regarding the trap:
There is also this video:
Another frequent configuration, with three interesting viewpoints to consider:
Once the outer cubies are positioned relative to the workbench, a simple change of perspective allows for the cube to be completed in the simplest way possible.
This topic is covered in:
You can skip this section and follow any of the 'by-layers' methods to place all the cubies on the 1st and 2nd layers, except the cubies RWB and RB
This method doesn't require following a specific flow. However, if you choose to follow this strategy the method can become even simpler.
The table 'Method Y' shows the sequence step-by-step of the strategy.
You can even use any of the 'by layers methods,' just be careful not to place the two cubies RB and RWB. Then continue by placing the cubies OY and YG using the method just described. Finally, solve RB using the appropriate 'Sledgehammer'.
Finally, completing the cube using these tips.
If you like puzzles try this: The game of 100
Last update: Thursday 25th April 2024.